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Apothecaries are the most volatile and unpredictable of all witches. A considerable feat, since I doubt they know many true “spells.’ Their realm is that of brews, potions, and poisons, all of which may have any number of different properties and not all of which may be intended by the madwoman who brews them. The magic of mixing is inexact, and mistakes and side-effects are a common... [click here for more] |
Crone RPG |
$5.06
|
A set of GM cards for the Crone Roleplaying Game. Requires player character cards and Crone Manual for play.
Crone is a game about witches, wizened old women who wield vast magical power. These witches don’t build gingerbread houses or eat naughty children - well... most don’t. Instead, they travel the land, going on adventures, visiting ancient ruins, fighting powerful... [click here for more] |
Crone RPG |
$25.00
|
Hearthmothers serve as the warm core of their Circles, using their magic to protect and care for their sisters in dire times. It is said that they will bring light to any who suffer in darkness in exchange for nothing but the promise that their kindness will be imitated. They are an enormous asset to their sisters in battle as they dispense healing and protective magic to keep their fellow witches’... [click here for more] |
Crone RPG |
$5.06
|
Hedgewalkers, so called because their sorcery allows them to “walk the hedge” that lies between this life and the one beyond, are among the most deadly of all witches. While they travel through their unspeakable netherworld they are completely invulnerable, and they may return to this one whenever and wherever they choose. This magic makes them adept assassins, capable of picking off... [click here for more] |
Crone RPG |
$5.06
|
A set of Player Items and Artifacts cards for the Crone Roleplaying Game. Requires player character cards, GM Cards and Crone Manual for play.
Crone is a game about witches, wizened old women who wield vast magical power. These witches don’t build gingerbread houses or eat naughty children - well... most don’t. Instead, they travel the land, going on adventures, visiting... [click here for more] |
Crone RPG |
$10.00
|
Magisters are the reason the common rabble are so damn superstitious of turning weary beggars away from their door. These crones travel the land wielding a vast array of spells meant to reward those they deem just and punish those they find guilty. Many fear having their morality tested by one in disguise, and rightly so, for many who bear the mark of a Magister’s judgment wish they had not... [click here for more] |
Crone RPG |
$5.06
|
Shamans are enigmatic even amongst fellow crones, as they claim to conjure and control spirits from beyond the veil that separates this world from the next. Only they know the secrets needed to communicate with these spirits, who offer gifts of power to any who call upon them, blasphemous though it may be. These spirits’ ghostly forms are invulnerable to mortal attack, making them an even... [click here for more] |
Crone RPG |
$5.06
|
Shieldbearers act as the bulwark of their Circle, protecting their sisters with warding magic and enchanted armor. They can shrug off the blows of our mortal legionnaires with ease, and will gladly jump in the way of attacks meant for her fellow crones. But they need not spend all of their focus on holding the line; their mystic strength is more than a match for any soldier and their counterattacks... [click here for more] |
Crone RPG |
$5.06
|
Soothsayers, I have heard, have been gifted with sight beyond sight, the power to peer into the future through any number of mediums and learn its secrets. Armed with this knowledge, they are formidable opponents and even more formidable leaders, as they can aid their Circle in forming perfect strategies to counter even the wisest tactician. Though their sight is not infallible, even if blinded... [click here for more] |
Crone RPG |
$5.06
|
Spellweavers are said to wield a unique brand of magic that manipulates the very fabric of fate. The invisible threads of fate that bind us and the eternally expanding web of life that connects us all lie under their command. While their control of these forces is not absolute (the laws of existence are theirs to bend, not break) they have more than enough power to flip the odds of any fight.... [click here for more] |
Crone RPG |
$5.06
|
Stormkeepers are a paradoxical class of witch who wield the powers of chaos in the name of preserving order. Nature is their ally, and their magic matches it in both unstoppable power and unpredictable temperament. They have the power to call down all the fury of the heavens on our legions, but they cannot guarantee the safety of either themselves or their allies as they do so. Despite the risks... [click here for more] |
Crone RPG |
$5.06
|
This special bundle product contains the following titles. Crone - Apothecary Cards Regular price: $5.00 Bundle price: $2.00 Format: Card(s) Apothecaries are the most volatile and unpredictable of all witches. A considerable feat, since I doubt they know many true “spells.’ Their realm is that of brews, potions, and poisons, all of which may have any... [click here for more] |
Crone RPG |
$60.00 $24.00
|
Why hello there, ladies, gentlemen, and everyone else, and thank you for this wonderful opportunity to offer you an opportunity! You see I'm here representing the card-game Crowdfund This!, a game which is not so much a game as it is an experience, a tangible artform that focuses on its space-opera and grim-dark future narratives while blending in those market bestsellers... [click here for more] |
Invincible Ink |
$15.00
|
Crown of Tines is based off of an occult card game for 3 to 8 players originally played in the salons of the French Court in the 17th century. The game experienced a brief revival in the mid-1800's thanks to renewed interest in the American Spiritualist community, but quickly faded away due to controversy surrounding it's origins. Now, the Triskelion Society is happy to restore and remaster... [click here for more] |
Crone RPG |
$10.05
|
Crown of Tines is based off of an occult card game for 3 to 8 players originally played in the salons of the French Court in the 17th century. The game experienced a brief revival in the mid-1800's thanks to renewed interest in the American Spiritualist community, but quickly faded away due to controversy surrounding it's origins. Now, the Triskelion Society is happy to restore and remaster... [click here for more] |
Crone RPG |
$10.00
|
Crown of Tines is based off of an occult card game for 3 to 8 players originally played in the salons of the French Court in the 17th century. The game experienced a brief revival in the mid-1800's thanks to renewed interest in the American Spiritualist community, but quickly faded away due to controversy surrounding it's origins. Now, the Triskelion Society is happy to restore and remaster... [click here for more] |
Crone RPG |
$15.00
|
Independent: Aabbt Kindred cannot perform directed actions unless /Nefertiti/ is ready. Aabbt Kindred can prevent 1 damage each combat. Non-unique.... [click here for more] |
Black Chantry Productions |
$0.35
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Sabbat. ... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: Blood cursed.... [click here for more] |
Black Chantry Productions |
$0.40
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Independent: Abdelsobek can unlock a vampire or mummy you control as a +1 stealth action.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent.... [click here for more] |
Black Chantry Productions |
$0.35
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Laibon: Adhiambo gets +1 stealth during actions to equip with a weapon from your hand and actions to enter combat with a minion.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: You can burn 1 pool and use 4 transfers to give Aimee +1 level of Melpominee [mel]. She cannot play reaction cards. ... [click here for more] |
Black Chantry Productions |
$0.41
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Independent: Once each turn, Aisha can burn 1 blood to get +1 intercept for the current action.... [click here for more] |
Black Chantry Productions |
$0.35
|
Independent: Al-Ashrad can burn a location requiring a clan as a (D) action that costs 2 blood. Blood cursed. +1 bleed. ... [click here for more] |
Black Chantry Productions |
$0.40
|
Sabbat: If Alejandro is ready, he can lock before range is determined in a combat not involving him to inflict 1 unpreventable damage on both combatants.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: Once each combat, Alexis can strike: dodge. She can steal an equipment as a (D) action. She gets +1 bleed against a Methuselah who controls a ready Toreador. Red List.... [click here for more] |
Black Chantry Productions |
$0.35
|
Sabbat bishop: If Alfred is ready, he can lock before range is determined to end combat involving two other Sabbat vampires. [MERGED] Archbishop of Montreal: During the polling step of any referendum, he can burn 1 blood to get +1 vote.... [click here for more] |
Black Chantry Productions |
$0.35
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Sabbat bishop: Alfred gets -1 strength in combat with an ally.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: Blood cursed.... [click here for more] |
Black Chantry Productions |
$0.40
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Independent.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: Blood cursed.... [click here for more] |
Black Chantry Productions |
$0.40
|
Sabbat Archbishop of Pittsburgh: After resolution of any political action, if Alvaro abstained (even in torpor), he can gain 2 blood. +1 bleed.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: During a political action, Amaravati may burn 2 blood to give each ready Assamite you control an additional vote. Blood cursed.... [click here for more] |
Black Chantry Productions |
$0.40
|
Independent: During your unlock phase, Ambrogino can remove seven cards in your ash heap from the game to gain 2 blood. Red List. +1 bleed. [MERGED] +1 stealth.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent. 1 vote (titled): +1 bleed.... [click here for more] |
Black Chantry Productions |
$0.35
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Sabbat cardinal: Monçada cannot block. Actions directed at him cost 1 additional pool. If he is ready during your discard phase, you can unlock another ready Lasombra. ... [click here for more] |
Black Chantry Productions |
$0.35
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Camarilla primogen: You can draw 1 card (discard down afterward) after resolution of any successful action requiring Serpentis [ser]. Amenophobis gets +1 bleed against the Methuselah who has the Edge.... [click here for more] |
Black Chantry Productions |
$0.35
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Sabbat.... [click here for more] |
Black Chantry Productions |
$0.35
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Independent. 2 votes (titled): Amisa can lock a vampire with capacity 8 or more as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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Sabbat. ... [click here for more] |
Black Chantry Productions |
$0.35
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Independent: Andrea gets +1 stealth during actions requiring Necromancy [nec].... [click here for more] |
Black Chantry Productions |
$0.35
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Independent.... [click here for more] |
Black Chantry Productions |
$0.35
|
Sabbat bishop.... [click here for more] |
Black Chantry Productions |
$0.35
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Sabbat: After Angela is burned in combat, burn 2 pool.... [click here for more] |
Black Chantry Productions |
$0.35
|
Camarilla: During your influence phase, Angela can lock to unlock another vampire. She must burn 1 blood to attempt to block an older vampire. ... [click here for more] |
Black Chantry Productions |
$0.41
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Sabbat cardinal: During an action, Angelica can discard X master cards to get +X intercept.... [click here for more] |
Black Chantry Productions |
$0.35
|
Independent.... [click here for more] |
Black Chantry Productions |
$0.35
|
Sabbat: Anka can enter combat with a Lasombra as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
|